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Introduction to Nintendo DS Programming |
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Written by Jeanette Gordon
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Monday, 07 January 2008 |
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Introduction to Nintendo DS ProgrammingJaeden Amero is the Author of a begginers manual for all of you who would love to programme for the DS. This is the great and holy Introduction to Nintendo DS manual, the supreme source for beginner knowledge on programming the Nintendo DS. About This manual covers topics including the legality of homebrew and the politics behind it, displaying backgrounds on both screens, sprites, and a bit of game mechanics. Change Log - Version 6.0 - This manual now covers additional aspects of Nintendo DS Programming including multiple sprites, multiple backgrounds, multiple palettes, the touch screen, Slot-1 devices, and more. The manual's case study has undergone a significant rewrite and covers more ground than ever before.
- Version 5.0 - Made Editing improvements. Manual is now DocBook formatted.
- Version 4.0 - Added VRAM Appendix and updated page layout
- Version 3.0 - Added a sound chapter
- Version 2.1-2.2 - Various typo fixes
- Version 2.0 - Finalized many chapters and improved code
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Last Updated ( Monday, 07 January 2008 )
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