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Introduction to Nintendo DS Programming Print E-mail
Written by Jeanette Gordon   
Monday, 07 January 2008

 

Introduction to Nintendo DS Programming

Jaeden Amero  is the Author of a begginers manual for all of you who would love to programme for the DS.

 
Rocket overlaying code

Jeaden Ameron Wrote: 

This is the great and holy Introduction to Nintendo DS manual, the supreme source for beginner knowledge on programming the Nintendo DS.

About
This manual covers topics including the legality of homebrew and the politics behind it, displaying backgrounds on both screens, sprites, and a bit of game mechanics.

Change Log

  • Version 6.0 - This manual now covers additional aspects of Nintendo DS Programming including multiple sprites, multiple backgrounds, multiple palettes, the touch screen, Slot-1 devices, and more. The manual's case study has undergone a significant rewrite and covers more ground than ever before.
  • Version 5.0 - Made Editing improvements. Manual is now DocBook formatted.
  • Version 4.0 - Added VRAM Appendix and updated page layout
  • Version 3.0 - Added a sound chapter
  • Version 2.1-2.2 - Various typo fixes
  • Version 2.0 - Finalized many chapters and improved code

Download

 

Last Updated ( Monday, 07 January 2008 )
 
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