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We are excited to announce that we are running our second competition on GBA-NDS. To enter the competition all you need to do is create a skin for the M3DS Real. You can send in as many entries as you like, but you will only be able to win one prize. For more details on what is required to create a skin for the M3DS Real click on the read more link below. Prizes: 1st: One NDS Lite, M3DS Real perfect bundle and 4gb Micro SD card. 2nd: One NDS Lite and M3DS Real 3rd: M3DS Real perfect bundle with 4gb Micro SD card 4th to 10th: M3DS Real The competition closes on the 1st January 2008 and the winner will be anounced on the 1st February. Remember to click on read more to see how easy it is to enter the competition.
James has updated his game making software for creating games for the DS. James wrote: I've released XtenDS 7.3 which fixes some minor incompatibilities with Windows XP, and has a new function which lets you move a sprite to a location you specify using co-ordinates. Example: User goes up to a tunnel, use Set Sprite XY to make him come out the other end. I have also fixed a problem where you could not delete the Move Sprite event. This is fixed. I have attatched a screenshot with the correct background colour for your site to this e-mail so feel free to use it. - James Download Homepage FatQuak has updated his DS Game Maker. FatQuack wrote:DS Game Maker 2.3 is out!
DS game maker is an application for cutting out the leg-work in creating an interface in PAlib. It will generate the code for making it look right, but you will have to use c to breath life into the game. Download
Homepage 
Kulkulcan has released his 13th Game called Area 10. Kukulcan wrote:My 13th project on the DS and 1 of the year 2008. 1 single version: Download: Download 13_AreaTen.zip (Version Final on Friday 04 January 2008) History: The basic idea has been blown by MOLLUSK who had seen a game in a flash. A simple adaptation of the principle of Flash game to the DS does not motivating me, I took my time to find several ideas and to reach this version. The game: The goal is simple, it is necessary that each color or balls in the right area to finish the level. This is a dire blue balls in the bottom of the screen and the red balls in the top of the screen. The transition zone between the 2 areas is the black area. I added options to choose the size of the ball (8x8, 10x10, 12x12, 14x14 or 16x16), and 5 levels of speed for moving balls, each can set the game following his desires. Orders START = Exit PAD Left / Right or Motion DS = Move the black zone R = Music (yes / no) Homepage Introduction to Nintendo DS ProgrammingJaeden Amero is the Author of a begginers manual for all of you who would love to programme for the DS. This is the great and holy Introduction to Nintendo DS manual, the supreme source for beginner knowledge on programming the Nintendo DS. About This manual covers topics including the legality of homebrew and the politics behind it, displaying backgrounds on both screens, sprites, and a bit of game mechanics. Change Log - Version 6.0 - This manual now covers additional aspects of Nintendo DS Programming including multiple sprites, multiple backgrounds, multiple palettes, the touch screen, Slot-1 devices, and more. The manual's case study has undergone a significant rewrite and covers more ground than ever before.
- Version 5.0 - Made Editing improvements. Manual is now DocBook formatted.
- Version 4.0 - Added VRAM Appendix and updated page layout
- Version 3.0 - Added a sound chapter
- Version 2.1-2.2 - Various typo fixes
- Version 2.0 - Finalized many chapters and improved code
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Tobias Weyand wrote: Pocket Physics What's this?I really like the idea of the popular minigame Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was "This would be awesome on the DS!" And Pocket Physics is what I came up with after two weeks. It isn't really a game, but more of a physical construction kit for your pocket. You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It's even more fun if you have a DS Motion, which can be used to control gravity! Version History v0.2 (2008-01-03) - Pins! Pin things to the background or pin two things together
- Numerical fixes in Box2d => (Hopefully) better stability
- Removed dynamic timestep adjustment => Subjectively slower, but more reproducible results
- Standby mode
Download pocketphysics.zip box2d-1.4.3-ds.tgzHomepage 
Kukulcan has updated his homebrew Virus DS with a christmas edition. This is a great puzzle game that now has new graphics and some new levels and new items. Kukulcan Wrote:(Google translation) The return of my 8th project, in a rewritten version thanks to superb job graph Lobo. 1 version: Without Save => Download 08b_Virus_DS_Xmass_edition.zip What's new Doctor? New graphics created by LOBO 20 new levels Moving accelerated particles The progress bar on the top screen has been improved by LOBO News Items, and other credits are slightly different History The biohazard of society CELLULARSPY had recruited Dr. MOLLUSK and his assistant nurse Miss PTITPOY. Unfortunately, the beautiful assistant doctor had overthrown the samples of a new virus. Taking your courage in both hands (ie your console) you will be responsible for assisting Miss PTITPOY disinfect rooms, piece by piece. What you did not anticipate was that the Christmas holidays arrive, and you discover a new breed of virus particles with even faster than last time. Goal of the Game The goal is to clean up the room by injecting virus particles in the right places to explode viruses. Orders The game is played in PAD or STYLET. START = Exit PAD or STYLET = Moving Target A or STYLET = Inject R = Music (yes / no) The graphics I wish to thank Lobo for the redesign of the full design of the game Have fun Source and further screenshots  Micromoog Wrote: draw-stereo: stereogram drawing for the Nintendo DS
draw-stereo is a toy which allows the creation of stereograms on the Nintendo DS. The DS screens are spaced appropriately for cross-eye stereogram viewing. For best results, use in a darkened room, and hold the DS at a comfortable distance for drawing (18" or so). Hold the DS like a book. The illusion can be quite effective. Enjoy!
Controls: Up/Down: Pen elevation +/- 1px A/B/X/Y: Reset elevation Select/Start: Clear screens L/R: Swap screens (reverses depth)
Download: draw-stereo.nds
Comments to the author: micromoog{at}gmail{dot}com Source  Kukulcan Has released a new puzzle game. It is based on an Amstad Game. I have been priveledged to see how this game has progressed and have been very impressed with the development skill that Kukulcan has. LOBO's Graphics help to give this game a nice professional feel. Kukulcan Wrote: (Google translation) History: In bossant on DSK (floppy image 3 inches for Amstrad CPC) to enrich the database CPCGAMES, I found the game "The Touti Rikiki, Maousse Costo" published in Amstrad 100% (Issue 42-February / March 1992 and number 43-April / May 1992), comprising 21 levels. By playing on CPC, I had the vision of the game on DS in a spacial theme with stars, and this is the birth of the project. Then Lobo has redesigned, allowing me to still develop the concept, to arrive at the current version. The game: The goal is simple, we must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star. * THE CRAFT S'arrête on all obstacles except the stars. Destroy the stars. * LE CARRE S'arrête on all obstacles. * 5 planets in 11 levels each: PLANET 1: CPC (The original computer game should have a planet) PLANET 2: Lobo (To thank the graphic) PLANET 3: LOGON (In tribute was a very famous group démomaker on CPC Cuckoo Longshot) PLANET 4: POUM (in a tribute Alain Massoumipour alias Poum, Amstrad To Hundred Hundred) PLANET 5: REPPA (thanks to advisor algorithm) Orders START = Exit PAD or STYLET = Move CRAFT A, B, X, Y or STYLET = Move CARRE R = Music (yes / no) L = Repeat level Acknowledgments: A LOBO for its beautiful graphics. A ALEKMAUL for having tested the game and we have created the emulator AmeDS. A REDBUG for having tested the game and we have created the emulator CrocoDS. A Jeanette GORDON site GBA-NDS for having tested the game A REPPA site NINTENDOMAX for having tested the game A Mollusk for his superb PALIB without which I never planned on this console A SPACE1 site SPACEMUL for having tested the game A Alexis B. Site ARCADE-HISTORY for his lack of enthusiasm for this project, which forced me to improve on the concept DS A Benja32 site XTREAMLUA for having tested the game Arriverez-vous was facing the challenge of the 55 levels? A game al'ancienne hard, without backup, a good head to see the end of the game This is my Christmas present, good fun. Download Homepage More images under read more.
BassAceGold has released a new version of his Brickfall game. BassAceGold Wrote: Well, I was one day later than i thought I would be but now It’s released. This version mainly includes bug fixes and improvements. I hope to focus more on levels and backgrounds in the other releases. Heres a list of all thats been fixed/updated. BrickFall LP-5 Tuesday December 4th 2007 - New background rendering method: allows more detailed/better looking platforms!
- slight volume increase for mp3’s
- volume fix for .mod files
- some code cleanup and a lot of tweaks and fixes
- added text based pause menu
- can now go back to main menu from pause menu
- smoothed out transitions between menus
- 2 new items
- tweaked collisions
- fixed a few platforms
- works on g6 real now and probably any other card it didn’t work before
- new mp3 system (allows any sized mp3 files, stereo and up to 128 kbps mp3’s)
- added Lick’s Locator, brickfall folder can be placed any where on your card now
If you have the game previously installed, please delete the folders and recopy this version on. The game tends to load way longer than it should if you copy over the files. Download Homepage 
Jayenkai has updated his compilation of retro games for the DS. it now has 18 retro games. Jayenkai wrote: Another week, another pile of retro-mania! You get the idea by now, 6 extra games and the odd bugfix. I had to redo a lot of Tetris, this week, since I’d ballsed up quite a bit of it last week! But it’s all working rather well now, so you can happily settle down to a nice long game on Extreme modem and it’ll now actually get faster as you head up the levels! And the T shape’s in it this week, too! The Joust game’s as good as it should be, without being much more. There’s a great little Parappa-like “Tune Tap” game, and I’m not sure, but the 5-in-a-line game might be more confusing than it should be! There’s also a Lights Out game which is a lot more fun than I thought it would be, so thanks to Darig0n for that suggestion. Just took me a while to bother doing it! Speaking of bothering to do things, I played about with the unfinished Donkey Kong game, again. I actually got quite a way through it, this time, but it’s not very “Donkey Kong” like anymore! The main problem right now is that even though the game’s engine is fun to play with, there really isn’t much in the way of a point to it! So I held it back again! Maybe by release #78 you’ll get to play it! In the meantime, this is Platdude’s Retro Collection v3, and it contains 18 games. (Not counting Racer, which is still hidden away in the rubbish menu.) Download Homepage 
cuicui666 has released an Alpha version of the Japanese Training Application he is working on. cuicui666 wrote: Presentation: Japanese Training is a game for those who want the Japanese. It's possible to revise the Hiraganas and Katakanas. There are already several Homebrews on this topic, we must believe that it excites a lot of people! This project allows me: * M'éclater on my DS * To learn C + + (I have already ripped hair) * To discover and use PALIB and uLibrary (thanks to Mollusk and Brunni) * To have small bases in Japanese Image Gallery: Link to sourceforge History: Here is the list of features implemented in this version: * Test on Hiraganas dispo * Test on Katakanas dispo * Create Profile * Degree of Difficulty * Time Management * Menu options added (not yet operational) * Tab 'vocabulary' improved Forecast for the future: * Display of stats * Manage information on the player * Harvest points XP and gradual release in the game * Management of the * Handwriting recognition | | |
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Source A number of cards have received firmware updates. Firmware for the following cards has been updated in the downloads section. G6DS Real (v2.7d) M3DS Real (v2.7d) M3DS Simply (v1.09) - Solved the 1770 problem AceKard R.P.G (v4.04) - What’s new, Fixed most single card donwload play issues. Enter menu of AK RPG and press “start”. Then select “Special” and enable “Single card play”. A few games maybe still has some problem of single card download play or even can’t run. Please report to us and disable this feature to run it. 
sensei has updated his pizzle game called HUP. sensei wrote: (Google Translation)
Presentation: It is a mini game a little like a tetris. The goal is to get the balloons inflated with helium between battery top and press L or R when there to score. History: Version 1.0. Many things can be improved (starting with the graphics!). Version 1.1. New graphics thanks to sympathetic Kojote Adding 9 internships different (in the final stage, the speed depends on the score). How to play: Initially, we start with 3 balloons. There are 3 types of balloons: - Yellow: big and fast. - The blue: size and average speed - The reds: small and slow. We move these balloons stylus. You only need to endorse taking the ball on the bottom screen, the release, to let him mount and press L or R when it is between 2 passages to score. Be careful to avoid the peaks and passes between the top of the screen, if you lose the ball. The higher the score, the more balloons to manage increases as well as their speed. Bottom left, the number Max indicates the maximum number of balls that can be managed (under score). Amid the score. On the right the number of balls remaining (9 in all): It was a 3 balls right yellow, 3 blue and 3 green. The game ends when it loses all the balls of the same color. Take care to remember those who have already exploded. The scoring system: Once a ball enters a passage, you get 1 point. If 2 balloons arrive in the same passage, you get 2 points. (Etc. etc..… Etc.). If 2 balloons arrive in 2 different rounds, we multiply the number of balloons by the number of occupied passages. That's when it becomes more interesting. For example: 3 balloons occupy 3 different rounds: score = 3x3. Top right, the figure indicates, in real time the number of points on which the number of balloons in the passages. Just press L or R (for left-handers) to validate the score and bring back the ball down, before they reach the high peaks! Other information: As usual thanks Palib and thanks to Kojote for graphics The link to download the zip file containing the 3 extensions: Http://www.pdroms.de/files/1042/ Source A number of people have been experiencing problems with large High Capacity Micro sd cards. News went out saying it was a hardware problem, But this has been a misunderstanding , it is a firmware issue and will be resolved with the next firmware update! I would Like to apologize for the inconvenience this has caused to all of the M3 DS Real customers and resellers. UPDATE :The new firmware is now availabe in the downloads section. (V2.7d) What's new in V2.7b is available under read more.
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